extends CollisionPolygon2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_mouse_entered(): $AnimatedSprite3.play() func _on_mouse_exited(): $AnimatedSprite3.stop() func _on_Area2D_mouse_entered(): $AnimatedSprite3.play() func _on_Area2D_mouse_exited(): $AnimatedSprite3.stop() func _on_TextureRect_mouse_entered(): $AnimatedSprite3.play()