# PlaySndCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `play_snd object file [loop]` Plays the sound specificed with the "file" parameter on the object, without blocking. You can play background sounds, eg. during scene changes, with `play_snd bg_snd res://...` @STUB @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### run ```gdscript func run(command_params: Array) -> int ``` Run the command