# SlideCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `slide object1 object2 [speed]` Moves object1 towards the position of object2, at the speed determined by object1's "speed" property, unless overridden. This command is non-blocking. It does not respect the room's navigation polygons, so you can move items where the player can't walk. @STUB @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> int ``` Run the command