# AnimCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `anim object name [reverse]` Executes the animation specificed with the "name" parameter on the object, without blocking. The next command in the event will be executed immediately after. Optional parameters: * reverse: plays the animation in reverse when true @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> int ``` Run the command