:exit_scene say player "movin up" #camera_push player 1 LINEAR #camera_set_drag_margin_enabled bool bool #camera_set_pos real int int #camera_set_target real #camera_set_zoom real #camera_set_zoom_height int #camera_shift int int teleport player r7_upper_stairs set_angle player 270 camera_set_limits 2 camera_push r7_upper_stairs 1 LINEAR wait 1 camera_set_target 0 player camera_set_limits 1 enable_terrain upper_platform