:use # This event demonstrates the following: #- fade out to black #- show the pause menu (automatic transition disabled to manage those manually) #- wait 2 seconds #- change scene (automatic transition disabled to manage those manually) to reload this same room set_global transition_manual true # Fade out to black transition fade_black out wait 2 # Show main menu, automatic transition DISABLED show_menu pause # Showing menu transition shards in # Wait 2 seconds on menu wait 2 # Transition out before hiding menu transition fade_black out # Hide the menu hide_menu pause wait 1 # Do NOT transition IN as this transition will be managed by the room's :setup event! # If you transition IN here instead of room's :setup event, you will show the previous room # Change scene to same scene, disabled automatic transition change_scene res://game/rooms/room14/room14.tscn false # Do not transition here either, as change_scene ends the execution of this script :look say player "Button change scene"