tool extends Node onready var hover_stack : Array = [] onready var hotspot_focused : String = "" func _ready(): set_process_input(true) func _input(event): if event.is_action_pressed("esc_show_debug_prompt"): escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup() if event.is_action_pressed("ui_cancel"): _on_pause_menu_requested() if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"): if escoria.main.current_scene and escoria.main.current_scene.game: if event is InputEventMouseMotion: escoria.main.current_scene.game.update_tooltip_following_mouse_position(event.position) ################################################################################### func _on_left_click_on_bg(position : Vector2): if hotspot_focused.empty(): escoria.logger.info("Left click on background at ", [str(position)]) escoria.main.current_scene.game.left_click_on_bg(position) func _on_double_left_click_on_bg(position : Vector2): if hotspot_focused.empty(): escoria.logger.info("Double left click on background at ", [str(position)]) escoria.main.current_scene.game.left_double_click_on_bg(position) func _on_right_click_on_bg(position : Vector2): if hotspot_focused.empty(): escoria.logger.info("Right click on background at ", [str(position)]) escoria.main.current_scene.game.right_click_on_bg(position) ################################################################################## func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: escoria.logger.info("Inventory item left clicked ", [inventory_item_global_id]) escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: escoria.logger.info("Inventory item right clicked ", [inventory_item_global_id]) escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: escoria.logger.info("Inventory item double left clicked ", [inventory_item_global_id]) escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void: escoria.logger.info("Inventory item focused ", [inventory_item_global_id]) escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id) func _on_mouse_exited_inventory_item() -> void: escoria.logger.info("Inventory item unfocused") escoria.main.current_scene.game.inventory_item_unfocused() ################################################################################## func _on_mouse_entered_item(item : ESCItem) -> void: escoria.logger.info("Item focused : ", [item.global_id]) clean_hover_stack() if !hover_stack.empty(): if item.z_index > hover_stack.back().z_index: hover_stack.insert(hover_stack.size()-1, item) else: hover_stack.push_back(item) else: hover_stack.push_back(item) hotspot_focused = hover_stack.back().global_id escoria.main.current_scene.game.element_focused(item.global_id) func _on_mouse_exited_item(item : ESCItem) -> void: escoria.logger.info("Item unfocused : ", [item.global_id]) hover_stack_pop(item) if hover_stack.empty(): hotspot_focused = "" escoria.main.current_scene.game.element_unfocused() else: hotspot_focused = hover_stack.back().global_id escoria.main.current_scene.game.element_focused(hotspot_focused) func _on_mouse_left_clicked_item(item : ESCItem, event : InputEvent) -> void: if hover_stack.empty() or hover_stack.back() == item: escoria.logger.info("Item left clicked", [item.global_id, event]) escoria.main.current_scene.game.left_click_on_item(item.global_id, event) func _on_mouse_left_double_clicked_item(item : ESCItem, event : InputEvent) -> void: escoria.logger.info("Item left double clicked", [item.global_id, event]) escoria.main.current_scene.game.left_double_click_on_item(item.global_id, event) func _on_mouse_right_clicked_item(item : ESCItem, event : InputEvent) -> void: escoria.logger.info("Item right clicked", [item.global_id, event]) escoria.main.current_scene.game.right_click_on_item(item.global_id, event) ################################################################################## func _on_mousewheel_action(direction : int): escoria.main.current_scene.game.mousewheel_action(direction) ################################################################################## func clean_hover_stack(): for e in hover_stack: if e == null or !is_instance_valid(e): hover_stack.erase(e) func hover_stack_pop(item): hover_stack.erase(item) ################################################################################ func _on_pause_menu_requested(): escoria.main.current_scene.game.pause_game()