# ESCInventoryManager **Extends:** [Object](../Object) ## Description A manager for inventory objects ## Method Descriptions ### inventory\_has ```gdscript func inventory_has(item: String) -> bool ``` Check if the player has an inventory item #### Parameters - item: Inventory item id **Returns** Wether the player has the inventory ### items\_in\_inventory ```gdscript func items_in_inventory() -> Array ``` Get all inventory items **Returns** The items in the inventory ### remove\_item ```gdscript func remove_item(item: String) ``` Remove an item from the inventory #### Parameters - item: Inventory item id ### add\_item ```gdscript func add_item(item: String) ``` Add an item to the inventory #### Parameters - item: Inventory item id