:action1 say current_player "Tiene pinta de que fuma" :action2 set_global loom_conversation_done false #set_gui_visible false #turn_to eneko_smoking player ? - "What is your name?" say current_player "Who are you?" say eneko_smoking "I'm the worker" [!name_known] say eneko_smoking "You already asked me that" [name_known] set_global name_known true - "Why are you here?" say current_player "Why are you here?" say eneko_smoking "I'm waiting for you to give me the" say eneko_smoking "filled form from room 5." # This starts an inner subset of questions - "Can I ask you about Loom?" [!loom_conversation_done] say current_player "What do you know about Loom?" say eneko_smoking "What do you want to know about Loom?" ? - "Could it be created in Escoria?" [!loom_conversation_done] say player "Could Loom be created in Escoria?" say eneko_smoking "Yes!" - "Is it a fun game?" [!loom_conversation_done, !fun_game_asked] say player "Is Loom a fun game?" say eneko_smoking "Yes!" set_global fun_game_asked true - "I don't want to talk at all any more." [!loom_conversation_done] #turn_to eneko_smoking worker_face_down stop # This will take you back to the outer set of questions - "I know enough about Loom." [!loom_conversation_done] set_global loom_conversation_done true ! - "I'm done." say player "Bye!" #turn_to eneko_smoking player stop ! set_gui_visible true