; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "TextureRect", "class": "ESCBackground", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escbackground.gd" }, { "base": "Control", "class": "ESCBackgroundMusic", "language": "GDScript", "path": "res://addons/escoria-core/game/scenes/sound/bg_music.gd" }, { "base": "Control", "class": "ESCBackgroundSound", "language": "GDScript", "path": "res://addons/escoria-core/game/scenes/sound/bg_sound.gd" }, { "base": "Camera2D", "class": "ESCCamera", "language": "GDScript", "path": "res://addons/escoria-core/game/scenes/camera_player/esccamera.gd" }, { "base": "ResourcePreloader", "class": "ESCDialogsPlayer", "language": "GDScript", "path": "res://addons/escoria-core/game/scenes/dialogs/dialog_player.gd" }, { "base": "Node2D", "class": "ESCGame", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escgame.gd" }, { "base": "Control", "class": "ESCInventory", "language": "GDScript", "path": "res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" }, { "base": "TextureButton", "class": "ESCInventoryItem", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escinventoryitem.gd" }, { "base": "Area2D", "class": "ESCItem", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escitem.gd" }, { "base": "KinematicBody2D", "class": "ESCPlayer", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escplayer.gd" }, { "base": "Node2D", "class": "ESCRoom", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escroom.gd" }, { "base": "Navigation2D", "class": "ESCTerrain", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/escterrain.gd" }, { "base": "RichTextLabel", "class": "ESCTooltip", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/esctooltip.gd" }, { "base": "Node", "class": "Movable", "language": "GDScript", "path": "res://addons/escoria-core/game/core-scripts/behaviors/movable.gd" } ] _global_script_class_icons={ "ESCBackground": "", "ESCBackgroundMusic": "", "ESCBackgroundSound": "", "ESCCamera": "", "ESCDialogsPlayer": "", "ESCGame": "", "ESCInventory": "", "ESCInventoryItem": "", "ESCItem": "", "ESCPlayer": "", "ESCRoom": "", "ESCTerrain": "", "ESCTooltip": "", "Movable": "" } [application] config/name="Escoria-reloaded" run/main_scene="res://addons/escoria-core/game/main_scene.tscn" boot_splash/image="res://addons/escoria-core/logo/escoria-logo-small.png" boot_splash/fullsize=false boot_splash/use_filter=false boot_splash/bg_color=Color( 0.960784, 0.384314, 0, 1 ) config/icon="res://icon.png" [autoload] escoria="*res://addons/escoria-core/game/escoria.tscn" esctypes="*res://addons/escoria-core/game/core-scripts/escoria_types.gd" [display] window/size/width=1280 window/size/height=900 window/stretch/mode="2d" window/stretch/aspect="keep" [editor] search_in_file_extensions=PoolStringArray( "gd", "shader", "esc" ) [editor_plugins] enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg" ) [escoria] main/game_start_script="res://game/start_game.esc" main/force_quit=true debug/terminate_on_warnings=false debug/terminate_on_errors=true debug/development_lang="en" ui/tooltip_follows_mouse=false ui/dialogs_folder="res://game/ui/commons/dialogs" ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn" ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn" ui/pause_menu_scene="res://game/ui/commons/pause_menu/pause_menu.tscn" ui/game_scene="res://game/ui/ui_9verbs/game.tscn" internals/save_data="" sound/music_volume=5 sound/sound_volume=8 [input] esc_show_debug_prompt={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null) ] } switch_action_verb={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) ] } [locale] translations=PoolStringArray( "res://game/translations/game.csv", "res://game/translations/main_menu.csv", "res://game/translations/game.en.translation", "res://game/translations/game.fr.translation", "res://game/translations/main_menu.en.translation", "res://game/translations/main_menu.fr.translation" ) [rendering] environment/default_environment="res://default_env.tres"