# ESCInventoryButton **Extends:** [TextureButton](../TextureButton) ## Description The inventory representation of an ESC item if pickable (only used by the inventory components) ## Property Descriptions ### global\_id ```gdscript var global_id: String = "" ``` Global ID of the ESCItem that uses this ESCInventoryItem ## Method Descriptions ### \_init ```gdscript func _init(p_item: ESCInventoryItem) -> void ``` ## Signals - signal mouse_left_inventory_item(item_id): Signal emitted when the item was left clicked #### Parameters - item_id: Global ID of the clicked item - signal mouse_right_inventory_item(item_id): Signal emitted when the item was right clicked #### Parameters - item_id: Global ID of the clicked item - signal mouse_double_left_inventory_item(item_id): Signal emitted when the item was double clicked #### Parameters - item_id: Global ID of the clicked item - signal inventory_item_focused(item_id): Signal emitted when the item was focused #### Parameters - item_id: Global ID of the clicked item - signal inventory_item_unfocused(): Signal emitted when the item is not focused anymore