# Room script template # ":setup" is used to configure anything you want in place before the # transition-in event runs (i.e. anything you need to set up before the player # sees the room). Reset movable objects to their start positions here. :setup # ":ready" runs after any events configured in setup complete. It is used to # configure everything that happens after the transition-in (if any) completes. # runs. Story telling events go here (e.g. if you want the character to walk to # a specific location in the room before giving control to the player.) :ready # Code examples - feel free to delete this section # # 1) Run this code when the player enters this room for the first time only. # This assumes your room is called "room_hallway". Also resets the "window" # to closed by playing the animation "close_window" using 'set_state'. # # > [!room_hallway_visited] # set_global room_hallway_visited true # set_state window close_window true # # # 2) Change where the player starts depending on which doorway they entered # the room from. Assumes your character is called "cleaner" # # > [eq ESC_LAST_SCENE room2] # teleport cleaner r1_r_exit # # Set cleaner look left # set_angle cleaner 270 # #