# transition.gd **Extends:** [ColorRect](../ColorRect) ## Description A transition player for scene changes ## Property Descriptions ### transition\_name ```gdscript export var transition_name: String = "" ``` ## Method Descriptions ### transition\_out ```gdscript func transition_out(p_transition_name: String = "") -> var ``` Transition out ## Parameters - p_transition_name: name of the transition to play (if empty string, uses the default transition) ### transition\_in ```gdscript func transition_in(p_transition_name: String = "") -> var ``` Transition in ## Parameters - p_transition_name: name of the transition to play (if empty string, uses the default transition) ### has\_transition ```gdscript func has_transition(p_name: String) -> bool ``` Returns true whether the transition scene has a transition corresponding to name provided. ## Parameters - p_name: The name of the transition to test *Returns* true if a transition exists with given name. ## Signals - signal transition_done(): Emitted when the transition was played