# TransitionCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `transition transition_name in|out [delay]` Performs a transition in our out manually. Parameters: - transition_name: Name of the transition shader from one of the transition directories - in|out: Wether to play the transition in IN- or OUT-mode - delay: Delay for the transition to take. Defaults to 1 second @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> var ``` Run the command