# THIS ROOMS FEATURES AN OPEN BRIDGE WITH A BUTTON TO USE IN ORDER TO OPEN :setup > [r2_bridge_closed] # Make set_state IMMEDIATE to reach the final frame immediately set_state r2_bridge bridge_close true enable_terrain bridge_closed set_interactive r2_right_platform false > [eq ESC_LAST_SCENE room1] teleport player r2_l_exit # Set player look left set_angle player 180 stop > [eq ESC_LAST_SCENE room3] teleport player r2_r_exit # Set player look left set_angle player 270 # Activate bridge, else player is stuck #set_state r2_bridge bridge_close #enable_terrain bridge_closed #set_global r2_bridge_closed true set_interactive r2_right_platform false #set_interactive r2_bridge false stop > [!last_scene] teleport player player_start stop :ready # DEBUG #set_state r2_bridge bridge_close #enable_terrain bridge_closed #set_global bridge_closed true #set_interactive r2_right_platform false ## /DEBUG