tool extends Node var is_hotspot_focused : bool func _ready(): set_process_input(true) func _input(event): if event.is_action_pressed("esc_show_debug_prompt"): escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup() ################################################################################### func _on_left_click_on_bg(position : Vector2): if !is_hotspot_focused: printt("Left click on background at ", str(position)) escoria.main.current_scene.game.left_click_on_bg(position) func _on_double_left_click_on_bg(position : Vector2): if !is_hotspot_focused: printt("Double left click on background at ", str(position)) escoria.main.current_scene.game.left_double_click_on_bg(position) func _on_right_click_on_bg(position : Vector2): if !is_hotspot_focused: printt("Right click on background at ", str(position)) escoria.main.current_scene.game.right_click_on_bg(position) ################################################################################## func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: printt("Inventory item left clicked ", inventory_item_global_id) escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: printt("Inventory item right clicked ", inventory_item_global_id) escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void: printt("Inventory item double left clicked ", inventory_item_global_id) escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event) func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void: printt("Inventory item focused ", inventory_item_global_id) escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id) func _on_mouse_exited_inventory_item() -> void: printt("Inventory item unfocused") escoria.main.current_scene.game.inventory_item_unfocused() ################################################################################## func _on_mouse_entered_item(item_global_id : String) -> void: printt("Item focused : ", item_global_id) is_hotspot_focused = true escoria.main.current_scene.game.element_focused(item_global_id) func _on_mouse_exited_item() -> void: print("Item unfocused") is_hotspot_focused = false escoria.main.current_scene.game.element_unfocused() func _on_mouse_left_clicked_item(item_global_id : String, event : InputEvent) -> void: printt("Item left clicked", item_global_id, event) escoria.main.current_scene.game.left_click_on_item(item_global_id, event) func _on_mouse_left_double_clicked_item(item_global_id : String, event : InputEvent) -> void: printt("Item left double clicked", item_global_id, event) escoria.main.current_scene.game.left_double_click_on_item(item_global_id, event) func _on_mouse_right_clicked_item(item_global_id : String, event : InputEvent) -> void: printt("Item right clicked", item_global_id, event) escoria.main.current_scene.game.right_click_on_item(item_global_id, event) ################################################################################## func _on_mousewheel_action(direction : int): escoria.main.current_scene.game.mousewheel_action(direction)