# CutSceneCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `cut_scene object name [reverse]` Executes the animation specificed with the "name" parameter on the object, blocking. The next command in the event will be executed when the animation is finished playing. Optional parameters: * reverse plays the animation in reverse when true @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### validate ```gdscript func validate(arguments: Array) ``` Validate wether the given arguments match the command descriptor ### run ```gdscript func run(command_params: Array) -> var ``` Run the command