tool extends ESCGame """ Implement methods to react to inputs. - left_click_on_bg(position : Vector2) - right_click_on_bg(position : Vector2) - left_double_click_on_bg(position : Vector2) - element_focused(element_id : String) - element_unfocused() - left_click_on_item(item_global_id : String, event : InputEvent) - right_click_on_item(item_global_id : String, event : InputEvent) - left_double_click_on_item(item_global_id : String, event : InputEvent) - left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) - right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) - left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) - inventory_item_focused(inventory_item_global_id : String) - inventory_item_unfocused() - open_inventory() - close_inventory() - mousewheel_action(direction : int) - hide_ui() - show_ui() - _on_event_done(event_name: String) """ func _ready(): ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", false) func _input(event): if event.is_action_pressed("switch_action_verb"): if event.button_index == BUTTON_WHEEL_UP: escoria.inputs_manager._on_mousewheel_action(-1) elif event.button_index == BUTTON_WHEEL_DOWN: escoria.inputs_manager._on_mousewheel_action(1) ## BACKGROUND ## func left_click_on_bg(position : Vector2) -> void: escoria.do("walk", ["player", position]) escoria.esc_runner.clear_current_action() $ui/verbs_layer/verbs_menu.unselect_actions() func right_click_on_bg(position : Vector2) -> void: escoria.do("walk", ["player", position]) escoria.esc_runner.clear_current_action() $ui/verbs_layer/verbs_menu.unselect_actions() func left_double_click_on_bg(position : Vector2) -> void: escoria.do("walk", ["player", position, true]) escoria.esc_runner.clear_current_action() $ui/verbs_layer/verbs_menu.unselect_actions() ## ITEM FOCUS ## func element_focused(element_id : String) -> void: var target_obj = escoria.esc_runner.get_object(element_id) $ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name) if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null: if target_obj is ESCItem: $ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action) func element_unfocused() -> void: $ui/tooltip_layer/tooltip.clear() $ui/verbs_layer/verbs_menu.unselect_actions() ## ITEMS ## func left_click_on_item(item_global_id : String, event : InputEvent) -> void: escoria.do("item_left_click", [item_global_id, event]) func right_click_on_item(item_global_id : String, event : InputEvent) -> void: escoria.esc_runner.set_current_action($ui/verbs_layer/verbs_menu.selected_action) escoria.do("item_right_click", [item_global_id, event]) func left_double_click_on_item(item_global_id : String, event : InputEvent) -> void: escoria.do("item_left_click", [item_global_id, event]) ## INVENTORY ## func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void: escoria.do("item_left_click", [inventory_item_global_id, event]) # if escoria.esc_runner.current_action == "use": # var item = escoria.esc_runner.get_object(inventory_item_global_id) # if item.texture: # $ui/verbs_layer/verbs_menu.set_tool_texture(item.texture) # elif item.inventory_item_scene_file.instance().texture_normal: # $ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal) func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void: escoria.do("item_right_click", [inventory_item_global_id, event]) func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void: pass func inventory_item_focused(inventory_item_global_id : String) -> void: $ui/tooltip_layer/tooltip.set_target(escoria.esc_runner.get_object(inventory_item_global_id).tooltip_name) func inventory_item_unfocused() -> void: $ui/tooltip_layer/tooltip.set_target("") func open_inventory(): $ui/inventory_layer/inventory_ui/inventory_button.show_inventory() func close_inventory(): $ui/inventory_layer/inventory_ui/inventory_button.close_inventory() func mousewheel_action(direction : int): pass func hide_ui(): $ui/panel_down.hide() $ui/verbs_layer/verbs_menu.hide() $ui/inventory_layer/inventory_ui.hide() $ui/tooltip_layer/tooltip.hide() func show_ui(): $ui/panel_down.show() $ui/verbs_layer/verbs_menu.show() $ui/inventory_layer/inventory_ui.show() $ui/tooltip_layer/tooltip.show() func _on_event_done(event_name: String): escoria.esc_runner.clear_current_action() $ui/verbs_layer/verbs_menu.unselect_actions()