:setup # Disable cocina_patata if already picked. # We cannot look in inventory because the countable item is a different item. > [cocina_patata_picked] set_active cocina_patata false # Disable cocina_debajo_sofa if already picked. # We cannot look in inventory because the countable item is a different item. > [cocina_debajo_sofa_picked] set_active cocina_debajo_sofa false > [turno_cocina_economica_con_olla] set_active turno_cocina_olla_llena true > [!turno_cocina_economica_con_olla] set_active turno_cocina_olla_llena false # Position player depending of last scene > [eq ESC_LAST_SCENE cocina_detras] teleport player puerta_detras_start set_angle player 180 stop teleport player puerta_delante_start set_angle player 270 set_active turno_cocina_olla_llena true [turno_cocina_economica_con_olla] set_active turno_cocina_olla_llena false [!turno_cocina_economica_con_olla] :ready > [!cocina_intro_played] set_active turno_cocina_economica false set_interactive turno_cocina_peso false set_active turno_cocina_cocina_gas false set_active turno_cocina_bol false set_active cocina_cuchillos false set_active cocina_fregadero_izq false set_active cocina_fregadero_der false set_active cocina_puerta_delante false set_active cocina_puerta_detras false set_active turno_cocina_cuerno false set_interactive cocina_patata false set_active cocina_debajo_sofa false accept_input SKIP set_angle player 180 say player "No se me ocurre ningún plato, debería buscar un libro de recetas." say player "Si mantienes MAYÚSCULAS pulsado los objetos con los que puedes interactuar aparecerán marcados." accept_input ALL