:look say player "That's the button to open the door." :use > [!r8_m_door_open] # Load the puzzle spawn puzzle "res://game/rooms/room08/puzzle/10_buttons_puzzle.tscn" # Currently the button gets disabled when you beat the puzzle, so there's # no button you can interract with. If you set it up so the button was # still enabled, this code would provide feedback to the user if they # attempted to "use" the already unlocked puzzle. #> [r8_m_door_open] # say player "The door is already open."