# SayCommand **Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node) ## Description `say object text [type] [avatar]` Runs the specified string as a dialog said by the object. Blocks execution until the dialog finishes playing. The text supports translation keys by prepending the key and separating it with a `:` from the text. Example: `say player ROOM1_PICTURE:"Picture's looking good."` Optional parameters: * "type" determines the type of dialog UI to use. Default value is "default" * "avatar" determines the avatar to use for the dialog. Default value is "default" @ESC ## Method Descriptions ### configure ```gdscript func configure() -> ESCCommandArgumentDescriptor ``` Return the descriptor of the arguments of this command ### run ```gdscript func run(command_params: Array) -> var ``` Run the command