:setup # Disable cocina_patata if already picked. # We cannot look in inventory because the countable item is a different item. > [cocina_patata_picked] set_active cocina_patata false # Disable cocina_debajo_sofa if already picked. # We cannot look in inventory because the countable item is a different item. > [cocina_debajo_sofa_picked] set_active cocina_debajo_sofa false # Position player depending of last scene > [eq ESC_LAST_SCENE cocina_detras] teleport player puerta_detras_start set_angle player 180 stop teleport player puerta_delante_start set_angle player 270