:look say player "It's a pen." stop :pickup # Add the pen to the inventory inventory_add r5_pen # Hide the pen graphic in the room set_active r5_pen false stop # This only works if you add "use" as a "Combine when Selected Action in" action # to both the pen and empty_sheet ESCitems. :use r5_empty_sheet # Dont let the player interrupt the sequence accept_input SKIP inventory_remove r5_pen inventory_remove r5_empty_sheet say player "Hmmm..." say player "Name..." say player "Address..." inventory_add r5_filled_sheet # Allow player interaction again accept_input ALL stop