:ready # Set which floor the lift is open on for the first visit to the room only. set_global lift_floor 1 :setup set_state r7_alarm_cone_floor_1 camera_not_triggered true set_state r7_alarm_cone_floor_2 camera_not_triggered true set_state r7_lift lift_floor_2_to_1_no_player true camera_set_target 0 player # camera_set_limits is how you change the active camera limits. # If you change the below command to "camera_set_limits 1" you'll notice # some of the camera commands start having issues as the camera no longer # has access to the requested coordinates camera_set_limits 0 > [eq ESC_LAST_SCENE room6] teleport player r7_l_exit # Set player look right set_angle player 180 stop > [eq ESC_LAST_SCENE room8] teleport player r7_r_exit # Set player look left set_angle player 270 stop