:ready global turno_cocina_mikel_played_times :action1 accept_input("SKIP") say($player, "Parece que veo a mikel, voy a saludarle!", "cocina_detra_mikel_action1_say") if turno_cocina_mikel_played_times < 3: set_global("turno_cocina_mikel_playing", true) walk_block($player, $cocina_detras_puerta_cocina_start) queue_event("cocina_detras_puerta_cocina", "open") else: block_say() say_to_camera($player, "Ya lo he intentado varias veces!", "cocina_detra_mikel_action1_say_no_1") say_to_camera($player, "No quiero seguir intentandolo.", "cocina_detra_mikel_action1_say_no_2") end_block_say()