[gd_scene load_steps=18 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1] [ext_resource path="res://game/items/inventory/r5_empty_sheet.tscn" type="PackedScene" id=2] [ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3] [ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4] [ext_resource path="res://game/items/inventory/r5_pen.tscn" type="PackedScene" id=5] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7] [ext_resource path="res://game/items/inventory/r5_wrench.tscn" type="PackedScene" id=8] [ext_resource path="res://game/rooms/room05/water_droplet.png" type="Texture" id=9] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=11] [ext_resource path="res://game/rooms/room05/room5background.png" type="Texture" id=13] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=15] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 12, 706, 15, 646, 93, 610, 96, 642, 15, 802, 129.634, 615.792, 1155, 615 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 7, 8 ), PoolIntArray( 9, 10, 0, 3, 8, 7 ) ] outlines = [ PoolVector2Array( 12, 706, 15, 646, 93, 610, 96, 642, 129.634, 615.792, 1155, 615, 1187, 641, 1182.53, 588.863, 1269.59, 622.872, 1267, 801, 15, 802 ) ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 36, 33.5 ) [sub_resource type="Animation" id=3] resource_name = "start_water" tracks/0/type = "value" tracks/0/path = NodePath("Particles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=4] resource_name = "stop_water" tracks/0/type = "value" tracks/0/path = NodePath("Particles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="ParticlesMaterial" id=5] flag_disable_z = true gravity = Vector3( 0, 98, 0 ) initial_velocity = -30.0 angular_velocity = 61.72 orbit_velocity = 0.0 orbit_velocity_random = 0.0 angle = -90.0 [node name="room5" type="Node2D"] script = ExtResource( 6 ) __meta__ = { "_edit_vertical_guides_": [ ] } global_id = "room5" esc_script = "res://game/rooms/room05/esc/room05.esc" player_scene = ExtResource( 4 ) camera_limits = [ Rect2( 0, 0, 1280, 555 ) ] [node name="ESCBackground" type="TextureRect" parent="."] margin_right = 1280.0 margin_bottom = 550.0 mouse_filter = 2 texture = ExtResource( 13 ) script = ExtResource( 15 ) [node name="room_label" type="Label" parent="ESCBackground"] margin_right = 82.0 margin_bottom = 21.0 custom_fonts/font = ExtResource( 3 ) text = "ROOM 5" [node name="background_for_text" type="Polygon2D" parent="ESCBackground"] color = Color( 0.364706, 0.109804, 0.447059, 1 ) polygon = PoolVector2Array( 128, 4, 555, 4, 555, 315, 128, 315 ) [node name="room_details1" type="Label" parent="ESCBackground/background_for_text"] margin_left = 141.0 margin_top = 7.0 margin_right = 427.0 margin_bottom = 124.0 custom_fonts/font = ExtResource( 3 ) text = "This room demonstrates inventory objects. Use the wrench to fix the pipe. Combine the pen and paper in your inventory to create a new object which will be used in the next room." [node name="room_details2" type="Label" parent="ESCBackground/background_for_text"] margin_left = 138.0 margin_top = 136.0 margin_right = 580.0 margin_bottom = 301.0 custom_fonts/font = ExtResource( 3 ) text = "One of the settings inside Godot's settings is \"Escoria/UI/Inventory Items path\". Inventory items need to be ESCItems saved as scenes, and these scenes need to be located in this path. If you use the command \"inventory_add xyz\", this will automatically instantiate the xyz object from this folder into your inventory." [node name="pen_label" type="Label" parent="."] margin_left = 844.0 margin_top = 470.0 margin_right = 1212.0 margin_bottom = 539.0 custom_fonts/font = ExtResource( 3 ) text = "Pickup & combine these together in the inventory Note: you can combine in both directions (i.e. pen with paper, or paper with pen)" [node name="pipe_label" type="Label" parent="."] margin_left = 142.828 margin_top = 492.556 margin_right = 410.828 margin_bottom = 537.556 custom_fonts/font = ExtResource( 3 ) text = "Pickup & use on pipe " __meta__ = { "_edit_use_anchors_": false } [node name="walkable_area" type="Navigation2D" parent="."] script = ExtResource( 1 ) [node name="platform" type="NavigationPolygonInstance" parent="walkable_area"] position = Vector2( 1, -264 ) navpoly = SubResource( 1 ) __meta__ = { "_editor_description_": "" } [node name="Hotspots" type="Node2D" parent="."] [node name="l_door" type="Area2D" parent="Hotspots"] pause_mode = 1 script = ExtResource( 7 ) global_id = "r5_l_exit" esc_script = "res://game/rooms/room05/esc/left_exit.esc" is_exit = true tooltip_name = "Left exit" dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"] position = Vector2( 53, -12 ) polygon = PoolVector2Array( -52, 432, -53, 121, 53, 79, 55, 365 ) [node name="Position2D" type="Position2D" parent="Hotspots/l_door"] position = Vector2( 57, 381 ) script = ExtResource( 11 ) [node name="r_door" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( -1, 0 ) script = ExtResource( 7 ) global_id = "r5_r_exit" esc_script = "res://game/rooms/room05/esc/right_exit.esc" is_exit = true tooltip_name = "Right exit" dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"] polygon = PoolVector2Array( 1174, 358, 1175, 62, 1280, 109, 1280, 419 ) [node name="Position2D" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 1228, 382 ) script = ExtResource( 11 ) [node name="pipe" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( -7, -1 ) script = ExtResource( 7 ) global_id = "r5_pipe" esc_script = "res://game/rooms/room05/esc/pipe.esc" tooltip_name = "pipe" default_action = "look" dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/pipe"] position = Vector2( 618, 243.5 ) shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/pipe"] anims/start_water = SubResource( 3 ) anims/stop_water = SubResource( 4 ) [node name="Particles2D" type="Particles2D" parent="Hotspots/pipe"] position = Vector2( 593, 244 ) emitting = false lifetime = 1.5 process_material = SubResource( 5 ) texture = ExtResource( 9 ) [node name="ESCLocation" type="Position2D" parent="Hotspots/pipe"] position = Vector2( 625, 393 ) script = ExtResource( 11 ) [node name="wrench" parent="Hotspots" instance=ExtResource( 8 )] [node name="paper" parent="Hotspots" instance=ExtResource( 2 )] [node name="pen" parent="Hotspots" instance=ExtResource( 5 )] [node name="player_start" type="Position2D" parent="."] position = Vector2( 76.7617, 437.649 ) script = ExtResource( 11 ) global_id = "r5_player_start" is_start_location = true