# A simple dialog manager for Escoria tool extends EditorPlugin var _escoria const MANAGER_CLASS="res://addons/escoria-dialog-simple/esc_dialog_simple.gd" func _init() -> void: _escoria = preload("res://addons/escoria-core/game/escoria.tscn")\ .instance() # Register ourselves after setup func _ready() -> void: call_deferred("_register") # Unregister ourselves func _exit_tree() -> void: _escoria.deregister_dialog_manager(MANAGER_CLASS) # Add ourselves to the list of dialog managers func _register(): _escoria.register_dialog_manager(MANAGER_CLASS) _escoria.project_settings_manager.register_setting( _escoria.project_settings_manager.AVATARS_PATH, "", { "type": TYPE_STRING, "hint": PROPERTY_HINT_DIR } ) _escoria.project_settings_manager.register_setting( _escoria.project_settings_manager.TEXT_SPEED_PER_CHARACTER, 0.1, { "type": TYPE_REAL } ) _escoria.project_settings_manager.register_setting( _escoria.project_settings_manager.FAST_TEXT_SPEED_PER_CHARACTER, 0.25, { "type": TYPE_REAL } ) _escoria.project_settings_manager.register_setting( _escoria.project_settings_manager.MAX_TIME_TO_DISAPPEAR, 1.0, { "type": TYPE_REAL } )