[gd_scene load_steps=11 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1] [ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3] [ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=8] [ext_resource path="res://game/rooms/room12/room12background.png" type="Texture" id=9] [sub_resource type="NavigationPolygon" id=3] vertices = PoolVector2Array( 1176.27, 627.779, 1177.27, 598.779, 1255.27, 643.779, 1252.27, 697.779, 5.26837, 647.779, 83.2684, 606.779, 84.2684, 638.779, 439.268, 724.779, 4.26837, 714.779, 355.268, 672.779, 458.268, 639.779, 405.268, 582.779, 486.268, 510.779, 522.268, 579.779, 620.268, 474.779, 625.268, 550.779, 764.268, 503.779, 709.268, 563.779, 782.268, 609.779, 867.268, 590.779, 821.268, 683.779, 891.268, 656.779, 832.268, 734.779 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 7, 8, 4, 6, 9 ), PoolIntArray( 10, 7, 9, 11, 12 ), PoolIntArray( 13, 10, 12, 14 ), PoolIntArray( 15, 13, 14, 16 ), PoolIntArray( 17, 15, 16 ), PoolIntArray( 18, 17, 16, 19 ), PoolIntArray( 20, 18, 19, 21 ), PoolIntArray( 3, 22, 20, 21, 0 ) ] outlines = [ PoolVector2Array( 83.2684, 606.779, 84.2684, 638.779, 355.268, 672.779, 405.268, 582.779, 486.268, 510.779, 620.268, 474.779, 764.268, 503.779, 867.268, 590.779, 891.268, 656.779, 1176.27, 627.779, 1177.27, 598.779, 1255.27, 643.779, 1252.27, 697.779, 832.268, 734.779, 821.268, 683.779, 782.268, 609.779, 709.268, 563.779, 625.268, 550.779, 522.268, 579.779, 458.268, 639.779, 439.268, 724.779, 4.26837, 714.779, 5.26837, 647.779 ) ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 57.5, 39 ) [node name="room12" type="Node2D"] script = ExtResource( 6 ) __meta__ = { "_edit_vertical_guides_": [ ] } global_id = "room12" esc_script = "res://game/rooms/room12/esc/room12.esc" player_scene = ExtResource( 4 ) camera_limits = [ Rect2( 0, 0, 1280, 555 ) ] [node name="walkable_area" type="Navigation2D" parent="."] script = ExtResource( 1 ) [node name="platform" type="NavigationPolygonInstance" parent="walkable_area"] position = Vector2( 6.73163, -264.779 ) navpoly = SubResource( 3 ) __meta__ = { "_editor_description_": "" } [node name="Hotspots" type="Node2D" parent="."] [node name="l_door" type="Area2D" parent="Hotspots"] pause_mode = 1 script = ExtResource( 7 ) global_id = "r12_l_exit" esc_script = "res://game/rooms/room12/esc/left_exit.esc" is_exit = true tooltip_name = "Left exit" default_action = "walk" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"] polygon = PoolVector2Array( 3, 421, 0, 107, 106, 65, 108, 356 ) [node name="Position2D" type="Position2D" parent="Hotspots/l_door"] position = Vector2( 37.4521, 392.045 ) script = ExtResource( 5 ) global_id = "r12_l_exit_interact_pos" [node name="r_door" type="Area2D" parent="Hotspots"] script = ExtResource( 8 ) global_id = "r12_r_exit" tooltip_name = "Right exit" target_scene = "res://game/rooms/room13/room13.tscn" switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg" [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"] position = Vector2( -5, 6 ) polygon = PoolVector2Array( 1178, 57, 1178, 350, 1285, 417, 1286, 102 ) [node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 1224.19, 375.505 ) script = ExtResource( 5 ) [node name="transition_default" type="Area2D" parent="Hotspots"] pause_mode = 1 script = ExtResource( 7 ) global_id = "r12_transition_default" esc_script = "res://game/rooms/room12/esc/transition_default.esc" tooltip_name = "transition_default" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_default"] position = Vector2( 500.5, 155 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_default"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "Default" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_default"] position = Vector2( 502, 306 ) script = ExtResource( 5 ) [node name="transition_black" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( 118, -75 ) script = ExtResource( 7 ) global_id = "r12_transition_black" esc_script = "res://game/rooms/room12/esc/transition_black.esc" tooltip_name = "transition_black" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_black"] position = Vector2( 500.5, 155 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_black"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "Black" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_black"] position = Vector2( 506, 318 ) script = ExtResource( 5 ) [node name="transition_white" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( 238, -25 ) script = ExtResource( 7 ) global_id = "r12_transition_white" esc_script = "res://game/rooms/room12/esc/transition_white.esc" tooltip_name = "transition_white" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_white"] position = Vector2( 500.5, 155 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_white"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "White" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_white"] position = Vector2( 502, 306 ) script = ExtResource( 5 ) [node name="transition_shards" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( 377, 5 ) script = ExtResource( 7 ) global_id = "r12_transition_shards" esc_script = "res://game/rooms/room12/esc/transition_shards.esc" tooltip_name = "transition_shards" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_shards"] position = Vector2( 500.5, 155 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_shards"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "Shards" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_shards"] position = Vector2( 477, 341 ) script = ExtResource( 5 ) [node name="transition_centre" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( 442, 97 ) script = ExtResource( 7 ) global_id = "r12_transition_centre" esc_script = "res://game/rooms/room12/esc/transition_centre.esc" tooltip_name = "transition_centre" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_centre"] position = Vector2( 500.5, 155 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_centre"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "Centre" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_centre"] position = Vector2( 502, 306 ) script = ExtResource( 5 ) [node name="transition_blackout" type="Area2D" parent="Hotspots"] pause_mode = 1 position = Vector2( 552, 49 ) script = ExtResource( 7 ) global_id = "r12_transition_blackout" esc_script = "res://game/rooms/room12/esc/transition_blackout.esc" tooltip_name = "transition_blackout" default_action = "use" combine_when_selected_action_is_in = [ ] dialog_color = Color( 1, 1, 1, 1 ) animations = null [node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/transition_blackout"] position = Vector2( 508, 154 ) shape = SubResource( 2 ) [node name="Label" type="Label" parent="Hotspots/transition_blackout"] modulate = Color( 0, 0.25098, 1, 1 ) margin_left = 480.0 margin_top = 148.0 margin_right = 526.0 margin_bottom = 162.0 text = "Blackout" [node name="ESCLocation" type="Position2D" parent="Hotspots/transition_blackout"] position = Vector2( 506, 335 ) script = ExtResource( 5 ) [node name="player_start" type="Position2D" parent="."] position = Vector2( 97, 412 ) script = ExtResource( 5 ) global_id = "player_start" is_start_location = true [node name="Room12Background" type="Sprite" parent="."] texture = ExtResource( 9 ) centered = false [node name="room_label" type="Label" parent="Room12Background"] margin_right = 92.0 margin_bottom = 45.0 custom_fonts/font = ExtResource( 3 ) text = "ROOM 12 " [node name="room_label2" type="Label" parent="Room12Background"] modulate = Color( 0.0352941, 0.0705882, 0.239216, 1 ) margin_left = 121.0 margin_top = 62.0 margin_right = 361.0 margin_bottom = 299.0 custom_fonts/font = ExtResource( 3 ) text = "This room demonstrates the transitions you can use for room changes or cutscenes. Escoria will look for transitions in the paths specified in Godot's settings under Escoria/UI/transition_paths. Click the clouds to see what each transition looks like."