:use > [eq ESC_CURRENT_SCENE room16] say player "This sure looks like room 16." sched_event 1 worker1 r16_worker1_walk sched_event 2 worker1 r16_worker2_walk > [eq ESC_CURRENT_SCENE ESC_LAST_SCENE] say player "I'll never say this." > [eq ESC_CURRENT_SCENE room1] say player "I'll never say this, either."