# ESCSpeechPlayer **Extends:** [Control](../Control) ## Description Speech player ## Property Descriptions ### global\_id ```gdscript export var global_id: String = "_speech" ``` Global id of the background music player ## Method Descriptions ### set\_state ```gdscript func set_state(p_state: String, p_force: bool = false) -> void ``` Set the state of this player #### Parameters - p_state: New state to use - p_force: Override the existing state even if the stream is still playing