:look say player "He's looking a bit odd." :pickup say player "I don't think he'd like that." :talk > [!talked_once] say player "Uhm..." say character "Yeah?" set_global talked_once true ? option1 1000 option2 true - "What are you doing here?" say player "What are you doing here?" say character "I'm working! Can't you see that?" say character "My colleague is supposed to bring me an important report. And he's not coming!" ? - "I'll bring you this report!" say player "I'll bring you this report!" say character "You will? Great!" say character "Now please hurry up so I can leave and have lunch." stop - "I've got better things to do." say player "I've got better things to do." say character "Eh! I'm not asking you anythin'!" stop - "I'm selling these fine leather jackets." say player "I'm selling these fine leather jackets." say character "Go away, kid." stop :give filled_sheet say character "Hey! That's perfect!" say character "I can finally got away from here!" walk character 1200,400 set_angle character 45