[gd_scene load_steps=11 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1] [ext_resource path="res://game/rooms/room6/background.tscn" type="PackedScene" id=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3] [ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4] [ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=5] [ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6] [ext_resource path="res://game/characters/character/character.tscn" type="PackedScene" id=7] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 ) polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ] outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ] [sub_resource type="Animation" id=2] resource_name = "r_door_close" tracks/0/type = "value" tracks/0/path = NodePath("r_door_closed:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("r_door_opened:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath(".:is_exit") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=3] resource_name = "r_door_open" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("r_door_closed:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/1/type = "value" tracks/1/path = NodePath("r_door_opened:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "value" tracks/2/path = NodePath(".:is_exit") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [node name="room6" type="Node2D"] script = ExtResource( 6 ) __meta__ = { "_edit_vertical_guides_": [ ] } global_id = "room6" esc_script = "res://game/rooms/room6/esc/room6.esc" player_scene = ExtResource( 4 ) [node name="background" parent="." instance=ExtResource( 2 )] [node name="walkable_area" type="Navigation2D" parent="."] script = ExtResource( 1 ) [node name="platform" type="NavigationPolygonInstance" parent="walkable_area"] position = Vector2( 6.73163, -264.779 ) navpoly = SubResource( 1 ) __meta__ = { "_editor_description_": "" } [node name="Hotspots" type="Node2D" parent="."] [node name="l_exit" type="Area2D" parent="Hotspots"] script = ExtResource( 3 ) global_id = "r6_l_exit" is_exit = true esc_script = "res://game/rooms/room6/esc/left_exit.esc" tooltip_name = "Exit" dialog_color = Color( 1, 1, 1, 1 ) interact_positions = { "default": Vector2( 37.4521, 392.045 ) } [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"] polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 ) [node name="Position2D" type="Position2D" parent="Hotspots/l_exit"] position = Vector2( 37.4521, 392.045 ) [node name="r_door" type="Sprite" parent="Hotspots"] script = ExtResource( 5 ) global_id = "r6_door" esc_script = "res://game/rooms/room6/esc/r6_door.esc" interaction_direction = 1 tooltip_name = "Door" default_action = "open" dialog_color = Color( 1, 1, 1, 1 ) [node name="r_door_closed" type="Polygon2D" parent="Hotspots/r_door"] color = Color( 0.482353, 0.568627, 1, 1 ) polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 ) [node name="Line2D" type="Line2D" parent="Hotspots/r_door/r_door_closed"] points = PoolVector2Array( 1265.23, 266.8, 1253.65, 276.6, 1252.76, 230.273, 1264.34, 233.837 ) default_color = Color( 1, 1, 1, 1 ) [node name="r_door_opened" type="Polygon2D" parent="Hotspots/r_door"] visible = false color = Color( 0.482353, 0.568627, 1, 1 ) polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 ) [node name="Line2D" type="Line2D" parent="Hotspots/r_door/r_door_opened"] points = PoolVector2Array( 1048.98, 230.477, 1048.98, 189.89 ) default_color = Color( 1, 1, 1, 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r_door"] anims/r_door_close = SubResource( 2 ) anims/r_door_open = SubResource( 3 ) [node name="Position2D" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 1180.52, 395.193 ) [node name="Area2D" type="Area2D" parent="Hotspots/r_door"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door/Area2D"] polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 ) [node name="character" parent="Hotspots" instance=ExtResource( 7 )] position = Vector2( 373.401, 415.66 ) scale = Vector2( -1, 1 ) esc_script = "res://game/rooms/room6/esc/character.esc" interact_positions = { "default": Vector2( 595.637, 438.337 ) } [node name="Position2D" type="Position2D" parent="Hotspots/character"] position = Vector2( 222.236, 22.6772 ) [node name="player_start" type="Position2D" parent="."] position = Vector2( 76.7617, 437.649 )