[gd_scene load_steps=4 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1] [sub_resource type="Animation" id=1] resource_name = "r_door_close" tracks/0/type = "value" tracks/0/path = NodePath("r_door_closed:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("r_door_opened:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath(".:is_exit") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/3/type = "value" tracks/3/path = NodePath(".:default_action") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "look" ] } [sub_resource type="Animation" id=2] resource_name = "r_door_open" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath("r_door_closed:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/1/type = "value" tracks/1/path = NodePath("r_door_opened:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "value" tracks/2/path = NodePath(".:is_exit") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/3/type = "value" tracks/3/path = NodePath(".:default_action") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "walk" ] } [node name="r_door" type="Area2D"] script = ExtResource( 1 ) global_id = "r9_door" esc_script = "res://game/rooms/room9/esc/r9_door.esc" tooltip_name = "Door" default_action = "look" dialog_color = Color( 1, 1, 1, 1 ) [node name="r_door_closed" type="Polygon2D" parent="."] color = Color( 0.482353, 0.568627, 1, 1 ) polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 ) [node name="r_door_opened" type="Polygon2D" parent="."] visible = false color = Color( 0.482353, 0.568627, 1, 1 ) polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/r_door_close = SubResource( 1 ) anims/r_door_open = SubResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )