[gd_scene load_steps=5 format=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 28.6442, 23.5021 ) [sub_resource type="Animation" id=2] resource_name = "button_broken" tracks/0/type = "value" tracks/0/path = NodePath("../../background/button/Particles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=3] resource_name = "button_repaired" tracks/0/type = "value" tracks/0/path = NodePath("../../background/button/Particles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="button" type="Area2D"] position = Vector2( 346.18, 151.013 ) script = ExtResource( 1 ) __meta__ = { "_editor_description_": "" } global_id = "button" esc_script = "res://game/rooms/room3/esc/button.esc" tooltip_name = "Button" dialog_color = Color( 1, 1, 1, 1 ) interact_positions = { "default": Vector2( 346.18, 151.013 ) } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Position2D" type="Position2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/button_broken = SubResource( 2 ) anims/button_repaired = SubResource( 3 )