140 lines
4.4 KiB
GDScript
140 lines
4.4 KiB
GDScript
tool
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extends MarginContainer
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var source_image:Image
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var image_stream_texture:StreamTexture
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var image_has_been_loaded:bool
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var image_size:Vector2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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background_item_reset()
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func background_item_reset() -> void:
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$Content/GridContainer/ItemName.text = "replace_me"
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$Content/GridContainer/ItemGlobalID.text = ""
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$Content/GridContainer/StartsInnteractiveCheckBox.pressed = true
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if $Content/GridContainer/DefaultActionOption.get_item_count() > 0:
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$Content/GridContainer/DefaultActionOption.clear()
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for option_list in ["look", "pick up", "open", "close", "use", "push", "pull", "talk"]:
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$Content/GridContainer/DefaultActionOption.add_item(option_list)
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$Content/GridContainer/DefaultActionOption.selected = 0
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image_size = Vector2.ZERO
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image_has_been_loaded = false
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func background_on_ItemName_text_changed(new_text: String) -> void:
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$Content/GridContainer/ItemGlobalID.text = new_text
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func load_button_pressed() -> void:
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$LoadObjectGraphic/LoadObjectFileDialog.popup()
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func LoadObjectFileDialog_file_selected(path: String) -> void:
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image_stream_texture = load(path)
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$Content/GridContainer/Preview/Preview.texture = image_stream_texture
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var preview_size = $Content/GridContainer/Preview/Preview.rect_size
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# Calculate the scale to make the preview as big as possible in the preview window depending on
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# the height to width ratio of the frame
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image_size = image_stream_texture.get_size()
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var preview_scale = Vector2.ONE
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preview_scale.x = preview_size.x / image_size.x
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preview_scale.y = preview_size.y / image_size.y
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if preview_scale.y > preview_scale.x:
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$Content/GridContainer/Preview/Preview.rect_scale = Vector2(preview_scale.x, preview_scale.x)
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else:
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$Content/GridContainer/Preview/Preview.rect_scale = Vector2(preview_scale.y, preview_scale.y)
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$Content/GridContainer/ImageSize.text = "(%s, %s)" % [image_size.x, image_size.y]
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$Content/GridContainer/ImagePath.text = path
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image_has_been_loaded = true
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func _on_CreateButton_pressed() -> void:
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var err_window = "../InformationWindows/generic_error_window"
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if ! image_has_been_loaded:
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get_node(err_window).dialog_text = \
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"No image has been loaded."
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get_node(err_window).popup()
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return
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if $Content/GridContainer/ItemName.text == "replace_me":
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get_node(err_window).dialog_text = \
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"Please change the object name."
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get_node(err_window).popup()
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return
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var item = ESCItem.new()
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item.name = $Content/GridContainer/ItemName.text
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item.global_id = $Content/GridContainer/ItemGlobalID.text
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item.is_interactive = $Content/GridContainer/StartsInnteractiveCheckBox.pressed
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item.tooltip_name = $Content/GridContainer/ItemName.text
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var selected_index = $Content/GridContainer/DefaultActionOption.selected
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item.default_action = $Content/GridContainer/DefaultActionOption.get_item_text(selected_index)
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# Add sprite to the background item
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var item_sprite = Sprite.new()
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item_sprite.texture = $Content/GridContainer/Preview/Preview.texture
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item.add_child(item_sprite)
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# Add Dialog Position to the background item
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var interact_position = ESCLocation.new()
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interact_position.name = "interact_position"
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interact_position.position.y = image_size.y * 2
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print("A")
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item.add_child(interact_position)
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# Add Collision shape to the background item
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var rectangle_shape = RectangleShape2D.new()
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var collision_shape = CollisionShape2D.new()
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collision_shape.shape = rectangle_shape
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collision_shape.shape.extents = image_size / 2
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print("B")
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item.add_child(collision_shape)
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print("c")
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# Make it so all the nodes can be seen in the scene tree
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interact_position.set_owner(item)
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print("d")
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collision_shape.set_owner(item)
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print("e")
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item_sprite.set_owner(item)
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print("f")
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# get_tree().edited_scene_root.add_child(item)
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# item.set_owner(get_tree().edited_scene_root)
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var current_node = EditorPlugin.new().get_editor_interface().get_selection().get_selected_nodes()[0]
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# print("Cur = "+str(current_node))
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# print("Cur0 = "+str(current_node[0]))
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print("g")
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current_node.add_child(item)
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print("h")
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# item.set_owner(current_node)
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item.set_owner(get_tree().edited_scene_root)
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print("Created.")
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#item.queue_free()
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#func get_edited_root() -> Node:
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# var plugin := EditorPlugin.new()
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# var eds:EditorInterface
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# eds = plugin.get_selection()
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# var selected:EditorInterface
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# selected = eds.get_selected_nodes()[0]
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# if selected:
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# return selected.get_tree().get_edited_scene_root()
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# return null
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