76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
:look
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say player "He's wearing a badge that says "Careers Officer"."
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####################################################################################################
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:pickup
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say player "I don't think he'd like that."
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####################################################################################################
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:talk
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> [!talked_once]
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turn_to worker player
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say player "Hi."
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say worker "Have you come about the job?"
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set_global talked_once true
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turn_to worker player
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?
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- "What job are you hiring for?"
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say player "What job are you hiring for?"
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say worker "We're recruiting adventurers!"
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?
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- "Why would I want to be an adventurer?"
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say player "Why would I want to be an adventurer?"
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say worker "Fame!"
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say worker "Adventure!"
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say worker "Almost certain death!"
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- "How do I apply?"
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say player "How do I apply?"
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say worker "All you need to do is find an ..."
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say worker "adventurer application form and fill it in"
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- "Do I need my own sword?" [!hide_this_option]
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say player "If there's a dragon, do I need my own sword?"
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say worker "Can you run fast?"
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say player "Not really."
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say worker "Then yes."
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set_global hide_this_option true
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- "I've got to go."
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say player "I've got to go."
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say worker "Bye!"
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turn_to worker worker_face_down
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stop
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!
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- "No, I'm not looking for a job."
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say player "No, I'm not looking for a job."
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say worker "Well you know where to find me if you change your mind."
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turn_to worker worker_face_down
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stop
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!
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####################################################################################################
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# accept both use or give commands to progress the game
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:give r5_filled_sheet
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set_gui_visible false
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accept_input SKIP
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inventory_remove r5_filled_sheet
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say worker "I've unlocked the door, in you go!"
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walk worker r6_r_exit
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# Open the door
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set_global r6_r_exit_locked false
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# Hide the closed door graphic
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set_state r6_r_exit open_door
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# Make the open exit visible
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set_active r6_r_exit true
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# Disappear!
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say worker "I will see you again... MUAHAHAHAHA!"
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wait 1
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set_active worker false
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set_gui_visible true
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accept_input ALL
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