Files
gymkhana-actions/game/rooms/room07/esc/lift_button_floor_1.esc
2022-03-03 18:43:59 +01:00

15 lines
482 B
Plaintext

:use
> [eq lift_floor 2]
say r7_lift_door_floor_2 "Ding!"
# Animate the lift changing floors
# Could use set_state for the animation, but then the 2nd "Ding" plays too early as
# the animation needs to block
anim_block r7_lift lift_floor_2_to_1_no_player
# This variable is used so the button knows whether to change the lift floor or not
set_global lift_floor 1
say r7_lift_door_floor_1 "Ding!"
stop
> [eq lift_floor 1]
say player "The lift is already on level 1."
stop