Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
28 lines
510 B
Plaintext
28 lines
510 B
Plaintext
:setup
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> [eq ESC_LAST_SCENE room2]
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teleport player r1_r_exit
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# Set player look left
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set_angle player 270
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stop
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:ready
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set_sound_state _music res://game/sfx/contemplation.ogg true
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> [!room1_visited]
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set_global room1_visited true
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set_global dialog_advance 0
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set_global dialog_popup_advance 0
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walk_block player r1_destination_point
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wait 2
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walk_block player r1_destination_point2
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wait 2
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set_angle player 225 0.2
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wait 2
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walk_block player r1_destination_point3
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wait 1
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turn_to player r1_r_exit
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