Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
18 lines
370 B
Plaintext
18 lines
370 B
Plaintext
:setup
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> [eq ESC_LAST_SCENE room5]
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teleport player r6_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room7]
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teleport player r6_door
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# Set player look left
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set_angle player 270
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stop
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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#inventory_add r5_filled_sheet
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