Files
gymkhana-actions/addons/escoria-dialog-simple/states/dialog_say_finish.gd
2023-06-06 19:28:49 +02:00

30 lines
853 B
GDScript

extends "res://addons/escoria-dialog-simple/patterns/state_machine/state.gd"
# Reference to the currently playing dialog manager
var _dialog_manager: ESCDialogManager = null
func initialize(dialog_manager: ESCDialogManager) -> void:
_dialog_manager = dialog_manager
func enter():
escoria.logger.trace(self, "Dialog State Machine: Entered 'say_finish'.")
if escoria.inputs_manager.input_mode != \
escoria.inputs_manager.INPUT_NONE and \
_dialog_manager != null:
if not _dialog_manager.is_connected("say_visible", self, "_on_say_visible"):
_dialog_manager.connect("say_visible", self, "_on_say_visible")
_dialog_manager.finish()
else:
escoria.logger.error(self, "Illegal state.")
func _on_say_visible() -> void:
escoria.logger.trace(self, "Dialog State Machine: 'say_finish' -> 'visible'")
emit_signal("finished", "visible")