374 lines
12 KiB
Plaintext
374 lines
12 KiB
Plaintext
[gd_scene load_steps=20 format=2]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=8]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=10]
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[ext_resource path="res://game/rooms/room02/room2background.png" type="Texture" id=11]
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[ext_resource path="res://game/rooms/room02/floor3.png" type="Texture" id=12]
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[ext_resource path="res://game/rooms/room02/floor1.png" type="Texture" id=13]
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[ext_resource path="res://game/rooms/room02/floor4.png" type="Texture" id=14]
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[ext_resource path="res://game/rooms/room02/floor2.png" type="Texture" id=15]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 10, 378, 86, 337, 88, 374, 8, 545, 121, 355, 488, 354, 409, 546, 1184, 373, 1185, 343, 1272, 393, 1272, 548, 875, 546, 802, 357, 1161, 358 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6, 3, 2 ), PoolIntArray( 7, 8, 9, 10 ), PoolIntArray( 10, 11, 12, 13, 7 ) ]
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outlines = [ PoolVector2Array( 121, 355, 488, 354, 409, 546, 8, 545, 10, 378, 86, 337, 88, 374 ), PoolVector2Array( 802, 357, 875, 546, 1272, 548, 1272, 393, 1185, 343, 1184, 373, 1161, 358 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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vertices = PoolVector2Array( 10, 378, 88, 335, 86, 373, 8, 542, 1185, 374, 1185, 343, 1270, 395, 1272, 545, 114, 355, 1161, 357 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 6 ), PoolIntArray( 6, 7, 3, 4 ), PoolIntArray( 8, 9, 4, 3, 2 ) ]
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outlines = [ PoolVector2Array( 88, 335, 86, 373, 114, 355, 1161, 357, 1185, 374, 1185, 343, 1270, 395, 1272, 545, 8, 542, 10, 378 ) ]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 39, 39.5 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 39, 39.5 )
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[sub_resource type="Animation" id=5]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Room2Background/Floor1:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 495, 650 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Room2Background/Floor2:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 585, 650 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Room2Background/Floor3:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 696, 650 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Room2Background/Floor4:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 786, 650 ) ]
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}
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[sub_resource type="Animation" id=6]
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length = 1.6
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tracks/0/type = "value"
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tracks/0/path = NodePath("Room2Background/Floor1:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 0.5, 1 ),
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"update": 0,
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"values": [ Vector2( 495, 650 ), Vector2( 495, 450 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Room2Background/Floor2:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2, 1.2 ),
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"transitions": PoolRealArray( 1, 0.5, 1 ),
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"update": 0,
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"values": [ Vector2( 585, 650 ), Vector2( 585, 650 ), Vector2( 585, 450 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Room2Background/Floor4:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.6, 1.6 ),
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"transitions": PoolRealArray( 1, 0.5, 1 ),
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"update": 0,
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"values": [ Vector2( 786, 650 ), Vector2( 786, 650 ), Vector2( 786, 450 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Room2Background/Floor3:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.4, 1.4 ),
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"transitions": PoolRealArray( 1, 0.5, 1 ),
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"update": 0,
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"values": [ Vector2( 696, 650 ), Vector2( 696, 650 ), Vector2( 696, 450 ) ]
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}
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[sub_resource type="Animation" id=7]
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length = 1.6
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tracks/0/type = "value"
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tracks/0/path = NodePath("Room2Background/Floor1:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.6, 1.6 ),
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"transitions": PoolRealArray( 1.94482e-05, 2.05675, 2 ),
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"update": 0,
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"values": [ Vector2( 495, 450 ), Vector2( 495, 450 ), Vector2( 495, 650 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Room2Background/Floor2:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4, 1.4 ),
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"transitions": PoolRealArray( 1e-05, 2, 2 ),
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"update": 0,
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"values": [ Vector2( 585, 450 ), Vector2( 585, 450 ), Vector2( 585, 650 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Room2Background/Floor3:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.2, 1.2 ),
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"transitions": PoolRealArray( 1e-05, 2, 2 ),
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"update": 0,
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"values": [ Vector2( 696, 450 ), Vector2( 696, 450 ), Vector2( 696, 650 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Room2Background/Floor4:position")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 2.05675, 2 ),
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"update": 0,
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"values": [ Vector2( 786, 450 ), Vector2( 786, 650 ) ]
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}
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[sub_resource type="CapsuleShape2D" id=8]
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[node name="room2" type="Node2D"]
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script = ExtResource( 6 )
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global_id = "room2"
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esc_script = "res://game/rooms/room02/esc/room02_bridge.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
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editor_debug_mode = 1
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[node name="Room2Background" type="Sprite" parent="."]
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texture = ExtResource( 11 )
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centered = false
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[node name="room_label" type="Label" parent="Room2Background"]
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margin_left = 18.0
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margin_top = 12.0
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margin_right = 100.0
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margin_bottom = 33.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 2"
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[node name="Floor1" type="Sprite" parent="Room2Background"]
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position = Vector2( 495, 650 )
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texture = ExtResource( 13 )
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[node name="Floor2" type="Sprite" parent="Room2Background"]
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position = Vector2( 585, 650 )
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texture = ExtResource( 15 )
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[node name="Floor4" type="Sprite" parent="Room2Background"]
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position = Vector2( 786, 650 )
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texture = ExtResource( 14 )
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[node name="Floor3" type="Sprite" parent="Room2Background"]
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position = Vector2( 696, 650 )
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scale = Vector2( 1.01351, 1 )
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texture = ExtResource( 12 )
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[node name="Polygon2D" type="Polygon2D" parent="Room2Background"]
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color = Color( 0, 0, 0, 1 )
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polygon = PoolVector2Array( 0, 550, 1280, 550, 1280, 800, 0, 800 )
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[node name="room_label2" type="Label" parent="Room2Background"]
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margin_left = 17.0
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margin_top = 558.0
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margin_right = 1126.0
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margin_bottom = 627.0
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custom_fonts/font = ExtResource( 3 )
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text = "Room 2 demonstrates modifying the walkable area of a room. Performing \"use\" on the button will cause the original navmesh (which has a gap
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in the middle) with one that covers the whole room (platforms + bridge) - allowing the player to walk from one side to the other.
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Setting the state of the r2_bridge variable to \"bridge_open\" or \"bridge_closed\" (see button.esc) automatically runs the animation with the same name."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="r_platform" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_right_platform"
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esc_script = "res://game/rooms/room02/esc/right_platform.esc"
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interaction_direction = 3
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tooltip_name = "Right platform"
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default_action = "look"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r_platform"]
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polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
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[node name="action_pos" type="Position2D" parent="r_platform"]
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position = Vector2( 394, 460 )
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script = ExtResource( 8 )
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[node name="r_door" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_r_exit"
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esc_script = "res://game/rooms/room02/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Right exit"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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[node name="Position2D" type="Position2D" parent="r_door"]
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position = Vector2( 1227, 387 )
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script = ExtResource( 8 )
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[node name="l_door" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_l_exit"
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esc_script = "res://game/rooms/room02/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Left exit"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="l_door"]
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polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
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[node name="Position2D" type="Position2D" parent="l_door"]
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position = Vector2( 52.1462, 384.691 )
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script = ExtResource( 8 )
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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script = ExtResource( 8 )
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global_id = "r2_player_start"
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is_start_location = true
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 10 )
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debug_mode = 1
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[node name="bridge_open" type="NavigationPolygonInstance" parent="walkable_area"]
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visible = false
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navpoly = SubResource( 1 )
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[node name="bridge_closed" type="NavigationPolygonInstance" parent="walkable_area"]
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visible = false
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navpoly = SubResource( 2 )
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enabled = false
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[node name="button_left" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_button"
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esc_script = "res://game/rooms/room02/esc/button.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 0.196078, 1, 0, 1 )
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animations = null
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[node name="Position2D" type="Position2D" parent="button_left"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="button_left"]
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position = Vector2( 370, 190.5 )
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shape = SubResource( 3 )
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[node name="ESCLocation" type="Position2D" parent="button_left"]
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position = Vector2( 369, 375 )
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script = ExtResource( 8 )
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[node name="button_right2" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_button_right"
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esc_script = "res://game/rooms/room02/esc/button.esc"
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tooltip_name = "button"
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default_action = "use"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 0.196078, 1, 0, 1 )
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animations = null
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[node name="Position2D" type="Position2D" parent="button_right2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="button_right2"]
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position = Vector2( 911, 190.5 )
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shape = SubResource( 4 )
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[node name="ESCLocation" type="Position2D" parent="button_right2"]
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position = Vector2( 914, 378 )
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script = ExtResource( 8 )
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[node name="bridge" type="Area2D" parent="."]
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pause_mode = 1
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script = ExtResource( 7 )
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global_id = "r2_bridge"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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[node name="AnimationPlayer" type="AnimationPlayer" parent="bridge"]
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root_node = NodePath("../..")
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anims/RESET = SubResource( 5 )
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anims/bridge_close = SubResource( 6 )
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anims/bridge_open = SubResource( 7 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="bridge"]
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shape = SubResource( 8 )
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