212 lines
6.8 KiB
Plaintext
212 lines
6.8 KiB
Plaintext
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/rooms/room06/wave.png" type="Texture" id=5]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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[ext_resource path="res://game/characters/worker/worker.tscn" type="PackedScene" id=7]
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[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=8]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=9]
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[ext_resource path="res://game/rooms/room06/scenery.gd" type="Script" id=10]
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[ext_resource path="res://game/rooms/room06/boat_hull.png" type="Texture" id=11]
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[ext_resource path="res://game/rooms/room06/room6background.png" type="Texture" id=12]
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[ext_resource path="res://game/rooms/room06/cloud.png" type="Texture" id=13]
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[ext_resource path="res://game/rooms/room06/boat.png" type="Texture" id=14]
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[ext_resource path="res://game/rooms/room06/locked_door.png" type="Texture" id=16]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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outlines = [ PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 ) ]
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[sub_resource type="Animation" id=2]
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resource_name = "close_door"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "open_door"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="room6" type="Node2D"]
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room6"
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esc_script = "res://game/rooms/room06/esc/room06.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
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[node name="Room6Background" type="Sprite" parent="."]
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texture = ExtResource( 12 )
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centered = false
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scale_min = 0.7
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scale_max = 0.7
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="worker" parent="Hotspots" instance=ExtResource( 7 )]
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position = Vector2( 478, 377 )
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esc_script = "res://game/rooms/room06/esc/worker.esc"
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interaction_direction = 2
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dialog_color = Color( 0.14902, 0.388235, 0.462745, 1 )
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[node name="Position2D" type="Position2D" parent="Hotspots/worker"]
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position = Vector2( -81, 2 )
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script = ExtResource( 9 )
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[node name="r6_l_exit" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r6_l_exit"
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esc_script = "res://game/rooms/room06/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "door"
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default_action = "use"
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[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_l_exit"]
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position = Vector2( 59, 375 )
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script = ExtResource( 9 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_l_exit"]
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polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
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[node name="r6_r_exit" type="Area2D" parent="Hotspots"]
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script = ExtResource( 3 )
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global_id = "r6_r_exit"
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esc_script = "res://game/rooms/room06/esc/r6_door.esc"
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is_exit = true
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tooltip_name = "door"
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default_action = "use"
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[node name="Sprite" type="Sprite" parent="Hotspots/r6_r_exit"]
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visible = false
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position = Vector2( 562, 232.5 )
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z_index = 11
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texture = ExtResource( 16 )
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[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_r_exit"]
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position = Vector2( 563, 380 )
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script = ExtResource( 9 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_r_exit"]
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position = Vector2( 499, -2 )
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polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r6_r_exit"]
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anims/close_door = SubResource( 2 )
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anims/open_door = SubResource( 3 )
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[node name="worker_face_down" type="Position2D" parent="Hotspots"]
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position = Vector2( 479, 513 )
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script = ExtResource( 9 )
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global_id = "worker_face_down"
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 61, 375 )
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script = ExtResource( 9 )
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global_id = "r6_player_start"
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is_start_location = true
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[node name="scenery" type="Node2D" parent="."]
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script = ExtResource( 10 )
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[node name="wave3" type="Sprite" parent="scenery"]
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modulate = Color( 0.00392157, 0.607843, 0.745098, 1 )
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position = Vector2( 958, 677 )
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z_index = 500
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texture = ExtResource( 5 )
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[node name="wave2" type="Sprite" parent="scenery"]
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modulate = Color( 0, 0.686275, 0.843137, 1 )
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position = Vector2( 882, 753 )
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z_index = 500
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texture = ExtResource( 5 )
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[node name="wave" type="Sprite" parent="scenery"]
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position = Vector2( 804, 789 )
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z_index = 500
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texture = ExtResource( 5 )
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[node name="Polygon2D" type="Polygon2D" parent="scenery/wave"]
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z_index = 500
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color = Color( 0, 0.580392, 1, 1 )
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polygon = PoolVector2Array( -900, 90, 900, 90, 900, 600, -900, 600 )
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[node name="cloud" type="Sprite" parent="scenery"]
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position = Vector2( 1267, 116 )
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z_index = 5
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z_as_relative = false
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texture = ExtResource( 13 )
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[node name="cloud2" type="Sprite" parent="scenery"]
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position = Vector2( 1267, 116 )
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z_index = 5
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z_as_relative = false
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texture = ExtResource( 13 )
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[node name="boat_rooms" type="Sprite" parent="scenery"]
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position = Vector2( 337.5, 152 )
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z_index = 10
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z_as_relative = false
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texture = ExtResource( 14 )
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[node name="boat_hull" type="Sprite" parent="scenery"]
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position = Vector2( 640, 427 )
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z_index = 400
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texture = ExtResource( 11 )
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[node name="Text" type="Node2D" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="Text"]
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position = Vector2( 37, 11 )
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color = Color( 1, 1, 1, 0.635294 )
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polygon = PoolVector2Array( 750, 40, 1150, 40, 1150, 200, 750, 200 )
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[node name="Label" type="Label" parent="Text/Polygon2D"]
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modulate = Color( 0, 0.227451, 1, 1 )
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margin_left = 762.0
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margin_top = 49.0
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margin_right = 1148.0
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margin_bottom = 190.0
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custom_fonts/font = ExtResource( 8 )
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text = "This room demonstrates using items taken from
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another room and combined then given to an NPC
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to advance the level.
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Conversations are also demonstrated with both lines
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that will be repeated and ones that will only be an
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option for the player to choose once."
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