Files
gymkhana-actions/game/rooms/room01/r_door.tscn
Julian Murgia 0e6e8aa161 Re-implemented turn_to command (#390)
* Re-implemented turn_to command

Fixes #385
Fixed a bug in esc_movable blocking player_orients_on_arrival for ESCLocation nodes

* docs: Automatic update of API docs

* Fixes

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-09-09 22:57:03 +02:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
[node name="r_door" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 )
__meta__ = {
"_editor_description_": ""
}
global_id = "r1_r_exit"
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( -1229.68, -223.006 )
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( -0.432617, 124.685 )
script = ExtResource( 2 )