763 B
763 B
SetHudVisibleCommand
Extends: ESCBaseCommand < Node
Description
set_hud_visible visible
If you have a cutscene like sequence where the player doesn't have control, and you also have HUD elements visible, use this to hide the HUD. You want to do that because it explicitly signals the player that there is no control over the game at the moment. "visible" is true or false.
@ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
run
func run(command_params: Array) -> int
Run the command