365 lines
7.8 KiB
GDScript
365 lines
7.8 KiB
GDScript
# Plugin script to initialize Escoria
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tool
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extends EditorPlugin
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# Setup Escoria
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func _enter_tree():
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add_autoload_singleton(
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"escoria",
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"res://addons/escoria-core/game/escoria.tscn"
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)
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# Add input actions in InputMap
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InputMap.add_action(escoria.inputs_manager.SWITCH_ACTION_VERB)
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InputMap.add_action(escoria.inputs_manager.ESC_SHOW_DEBUG_PROMPT)
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# Define standard settings
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ProjectSettings.set_setting(
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"application/run/main_scene",
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"res://addons/escoria-core/game/main_scene.tscn"
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)
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ProjectSettings.set_setting(
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"audio/default_bus_layout",
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"res://addons/escoria-core/default_bus_layout.tres"
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)
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func _ready():
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# Prepare settings
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set_escoria_main_settings()
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set_escoria_debug_settings()
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set_escoria_ui_settings()
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set_escoria_sound_settings()
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set_escoria_platform_settings()
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ProjectSettings.save()
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# Prepare the settings in the Escoria UI category
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func set_escoria_ui_settings():
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.DEFAULT_DIALOG_TYPE,
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"",
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{
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"type": TYPE_STRING
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.GAME_SCENE,
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"",
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{
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"name": escoria.project_settings_manager.GAME_SCENE,
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.tscn, *.scn"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.ITEMS_AUTOREGISTER_PATH,
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"res://game/items/escitems/",
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{
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"name": escoria.project_settings_manager.ITEMS_AUTOREGISTER_PATH,
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.DEFAULT_TRANISITION,
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"curtain",
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{
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"name": escoria.project_settings_manager.DEFAULT_TRANISITION,
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"type": TYPE_STRING
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.TRANSITION_PATHS,
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[
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"res://addons/escoria-core/game/scenes/transitions/shaders/"
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],
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{
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"name": escoria.project_settings_manager.TRANSITION_PATHS,
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"type": TYPE_STRING_ARRAY,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.INVENTORY_ITEM_SIZE,
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Vector2(72, 72),
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{
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"name": escoria.project_settings_manager.INVENTORY_ITEM_SIZE,
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"type": TYPE_VECTOR2
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.DIALOG_MANAGERS,
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[],
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{
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"type": TYPE_STRING_ARRAY
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}
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)
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# Prepare the settings in the Escoria main category
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func set_escoria_main_settings():
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.GAME_VERSION,
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"",
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{
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"type": TYPE_STRING
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.GAME_START_SCRIPT,
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"",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_FILE,
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"hint_string": "*.esc"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.FORCE_QUIT,
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true,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.COMMAND_DIRECTORIES,
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[
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"res://addons/escoria-core/game/core-scripts/esc/commands"
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],
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{
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"type": TYPE_ARRAY,
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.TEXT_LANG,
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TranslationServer.get_locale(),
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_NONE
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.VOICE_LANG,
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TranslationServer.get_locale(),
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_NONE
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SAVEGAMES_PATH,
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"user://saves/",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SETTINGS_PATH,
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"user://",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.GAME_MIGRATION_PATH,
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"",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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# Prepare the settings in the Escoria debug category
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func set_escoria_debug_settings():
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.TERMINATE_ON_WARNINGS,
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false,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.TERMINATE_ON_ERRORS,
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true,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.DEVELOPMENT_LANG,
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"en",
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{
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"type": TYPE_STRING
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.LOG_LEVEL,
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"ERROR",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": "ERROR,WARNING,INFO,DEBUG"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.LOG_FILE_PATH,
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"user://",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.LOG_FILE_PATH,
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"We're sorry, but the game crashed. Please send us the " +
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"following files:\n\n%s",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_MULTILINE_TEXT
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.ENABLE_ROOM_SELECTOR,
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false,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.ROOM_SELECTOR_ROOM_DIR,
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"",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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# Prepare the settings in the Escoria sound settings
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func set_escoria_sound_settings():
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.MASTER_VOLUME,
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1,
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{
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"type": TYPE_REAL,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.MUSIC_VOLUME,
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1,
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{
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"type": TYPE_REAL,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SFX_VOLUME,
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1,
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{
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"type": TYPE_REAL,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SPEECH_VOLUME,
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1,
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{
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"type": TYPE_REAL,
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,1"
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SPEECH_ENABLED,
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1,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SPEECH_FOLDER,
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"res://speech",
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{
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"type": TYPE_STRING,
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"hint": PROPERTY_HINT_DIR
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SPEECH_EXTENSION,
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"ogg",
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{
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"type": TYPE_STRING
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}
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)
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# Prepare the settings in the Escoria platform category and may need special
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# setting per build
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func set_escoria_platform_settings():
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# Skip cache - certain platforms (esp. mobile) lack memory for caching
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# scenes.
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# If set to true, all generic scenes (UI, inventory, etc) will be loaded
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# as any other scene.
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SKIP_CACHE,
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false,
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{
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"type": TYPE_BOOL
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}
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)
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escoria.project_settings_manager.register_setting(
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escoria.project_settings_manager.SKIP_CACHE_MOBILE,
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true,
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{
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"type": TYPE_BOOL
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}
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)
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# Uninstall plugin
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func _exit_tree():
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remove_autoload_singleton("escoria")
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InputMap.erase_action(escoria.inputs_manager.SWITCH_ACTION_VERB)
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InputMap.erase_action(escoria.inputs_manager.ESC_SHOW_DEBUG_PROMPT)
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