## Changes (escoria-core) > Pending to do a PR to the core. - Added `es` langcode with the corresponding flag image. - Translated literals for `es` ## Changes (gymkhana) - Added `turno_cocina` localization csv. - Proof of concept for tooltips & dialogs. ## Notes - For tooltips just use the literals. Godot will automatically search for a translation key first. - For ESC just use `translation_key:"Default text"` ## How to test - In the option menu ES should be selectable. - The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`. Reviewed-on: gymkhana/gymkhana#15 Co-authored-by: oier <oierbravo@gmail.com> Co-committed-by: oier <oierbravo@gmail.com>
32 lines
760 B
Plaintext
32 lines
760 B
Plaintext
:setup
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inventory_add turno_cocina_frontal
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anim eneko_smoking idle
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> [eq ESC_LAST_SCENE despensa]
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teleport player puerta_despensa_start
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE cocina_detras]
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teleport player puerta_detras_start
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE cocina]
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teleport player puerta_cocina_start
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set_angle player 180
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stop
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teleport player new_game_start_location
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set_angle player 180
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:ready
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set_global new_game true
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> [new_game]
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set_global new_game false
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accept_input SKIP
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set_gui_visible false
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walk_block player puerta_cocina_start
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set_angle player 180
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say current_player hello_start_game:"Alo Uli!"
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set_gui_visible true
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accept_input ALL
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