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gymkhana-actions/docs/api/ESCDialogPlayer.md
2021-10-27 06:35:05 +00:00

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ESCDialogPlayer

Extends: Node

Description

Escoria dialog player

Property Descriptions

is_speaking

var is_speaking: bool = false

Wether the player is currently speaking

Method Descriptions

say

func say(character: String, type: String, text: String) -> var

Make a character say a text

Parameters

  • character: Character that is talking
  • type: UI to use for the dialog
  • text: Text to say

speedup

func speedup() -> void

Called when a dialog line is skipped

start_dialog_choices

func start_dialog_choices(dialog: ESCDialog, type: String = "simple")

Display a list of choices

Parameters

  • dialog: The dialog to start

interrupt

func interrupt()

Interrupt the currently running dialog

Signals

  • signal option_chosen(option): Emitted when an answer as chosem
Parameters
  • option: The dialog option that was chosen
  • signal say_finished(): Emitted when a say command finished