Files
gymkhana-actions/game/ui/commons/load/load_game.gd
Dennis Ploeger 3dc779311c Issue 336 (#380)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-08-30 20:57:25 +02:00

31 lines
839 B
GDScript

extends Control
signal back_button_pressed
export(PackedScene) var slot_ui_scene
func _ready():
refresh_savegames()
func _on_slot_pressed(slot_id: int) -> void:
escoria.save_manager.load_game(slot_id)
func _on_back_pressed():
emit_signal("back_button_pressed")
func refresh_savegames():
for slot in $CenterContainer/VBoxContainer/\
ScrollContainer/slots.get_children():
$CenterContainer/VBoxContainer/\
ScrollContainer/slots.remove_child(slot)
var saves_list = escoria.save_manager.get_saves_list()
for i in saves_list.size():
var save_data = saves_list[i+1]
var new_slot = slot_ui_scene.instance()
$CenterContainer/VBoxContainer/ScrollContainer/slots.add_child(
new_slot
)
new_slot.set_slot_name_date(save_data["name"], save_data["date"])
new_slot.connect("pressed", self, "_on_slot_pressed", [i+1])