* Add set_angle 'immediate' parameter. Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished. * docs: Automatic update of API docs * Same fixes in style and removed a useless test. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
572 B
572 B
transition.gd
Extends: ColorRect
Description
A transition player for scene changes
Property Descriptions
transition_name
export var transition_name: String = ""
Method Descriptions
fade_out
func fade_out() -> var
Fade out the transition
fade_in
func fade_in() -> var
Fade in the transition
Signals
- signal transition_done(): Emitted when the transition was played