Files
gymkhana-actions/addons/escoria-core/game/inputs_manager.gd
Julian Murgia 40dd4a6718 Added bg_sound manager and according ESC command.
Started transitions scene.
2021-04-01 08:15:28 +02:00

135 lines
4.8 KiB
GDScript

tool
extends Node
onready var hover_stack : Array = []
onready var hotspot_focused : String = ""
func _ready():
set_process_input(true)
func _input(event):
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
if event.is_action_pressed("ui_cancel"):
_on_pause_menu_requested()
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
if escoria.main.current_scene and escoria.main.current_scene.game:
if event is InputEventMouseMotion:
escoria.main.current_scene.game.update_tooltip_following_mouse_position(event.position)
###################################################################################
func _on_left_click_on_bg(position : Vector2):
if hotspot_focused.empty():
escoria.logger.info("Left click on background at ", [str(position)])
escoria.main.current_scene.game.left_click_on_bg(position)
func _on_double_left_click_on_bg(position : Vector2):
if hotspot_focused.empty():
escoria.logger.info("Double left click on background at ", [str(position)])
escoria.main.current_scene.game.left_double_click_on_bg(position)
func _on_right_click_on_bg(position : Vector2):
if hotspot_focused.empty():
escoria.logger.info("Right click on background at ", [str(position)])
escoria.main.current_scene.game.right_click_on_bg(position)
##################################################################################
func _on_mouse_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
escoria.logger.info("Inventory item left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_right_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
escoria.logger.info("Inventory item right clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_double_left_click_inventory_item(inventory_item_global_id, event : InputEvent) -> void:
escoria.logger.info("Inventory item double left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_entered_inventory_item(inventory_item_global_id) -> void:
escoria.logger.info("Inventory item focused ", [inventory_item_global_id])
escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id)
func _on_mouse_exited_inventory_item() -> void:
escoria.logger.info("Inventory item unfocused")
escoria.main.current_scene.game.inventory_item_unfocused()
##################################################################################
func _on_mouse_entered_item(item : ESCItem) -> void:
escoria.logger.info("Item focused : ", [item.global_id])
clean_hover_stack()
if !hover_stack.empty():
if item.z_index > hover_stack.back().z_index:
hover_stack.insert(hover_stack.size()-1, item)
else:
hover_stack.push_back(item)
else:
hover_stack.push_back(item)
hotspot_focused = hover_stack.back().global_id
escoria.main.current_scene.game.element_focused(item.global_id)
func _on_mouse_exited_item(item : ESCItem) -> void:
escoria.logger.info("Item unfocused : ", [item.global_id])
hover_stack_pop(item)
if hover_stack.empty():
hotspot_focused = ""
escoria.main.current_scene.game.element_unfocused()
else:
hotspot_focused = hover_stack.back().global_id
escoria.main.current_scene.game.element_focused(hotspot_focused)
func _on_mouse_left_clicked_item(item : ESCItem, event : InputEvent) -> void:
if hover_stack.empty() or hover_stack.back() == item:
escoria.logger.info("Item left clicked", [item.global_id, event])
escoria.main.current_scene.game.left_click_on_item(item.global_id, event)
func _on_mouse_left_double_clicked_item(item : ESCItem, event : InputEvent) -> void:
escoria.logger.info("Item left double clicked", [item.global_id, event])
escoria.main.current_scene.game.left_double_click_on_item(item.global_id, event)
func _on_mouse_right_clicked_item(item : ESCItem, event : InputEvent) -> void:
escoria.logger.info("Item right clicked", [item.global_id, event])
escoria.main.current_scene.game.right_click_on_item(item.global_id, event)
##################################################################################
func _on_mousewheel_action(direction : int):
escoria.main.current_scene.game.mousewheel_action(direction)
##################################################################################
func clean_hover_stack():
for e in hover_stack:
if e == null or !is_instance_valid(e):
hover_stack.erase(e)
func hover_stack_pop(item):
hover_stack.erase(item)
################################################################################
func _on_pause_menu_requested():
escoria.main.current_scene.game.pause_game()